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Jerle shannara map1/17/2024 ![]() ![]() The Morgawr is closest in a story sense though. Big Bad: The Ilse Witch, Antrax, and The Morgawr all compete for this title, and each one is definitely the main antagonist of their respective novel.It forms a big part of the plot and their individual interactions. Bastard Understudy: The Ilse Witch to The Morgawr, and both of them know it.Bad Boss: The Ilse Witch and The Morgawr.Badass: Walker, Redden Alt Mer, Ard Patrinell, Truls Rohk, Quentin Leah.Anti-Hero: Truls Rohk is a Type III or IV.Antrax, though monstrous, is doing exactly what it was programmed to do. ![]() Tropes used in The Voyage of the Jerle Shannara include: With most of their number dead, and no magic with which to confront him, it appears as though time may be up for the crew of The Jerle Shannara.Ĭonsiderably darker, and on a much smaller scale than both The Sword of Shannara Trilogy, and The Heritage of Shannara. Introduced in the first book, but not seen since, The Morgawr believes the Ilse Witch has betrayed him, and arrives with the intent of eliminating both her, and Walker's allies. But even as they struggle to rebuild their ship, a new threat approaches in the form of the Ilse Witch's former mentor, The Morgawr. In the end, Walker is confronted by the Ilse Witch, and uses the power of the Sword Of Shannara to reveal the truth about her past to her.Īs Morgawr begins, the Ilse Witch is in a coma, the books of magic have been revealed to be a dead end, and the broken, battered crew of The Jerle Shannara just want to get off the island. Bek having discovered that he is an Ohmsford, spends most of the book trying to find and save his sister Grianne, even as Walker, Quentin, Ahren and the others do everything in their power to simply stay alive.Īs the book reaches its climax, Walker and Ahren destroy Antrax, while Quentin and Elven Hunter Tamis eliminate its most dangerous servant, which was formerly one of their allies. Programmed to guard the books from any outside interference, Antrax pursues both crews with equal ferocity, sending lasers, Killer Robots, and Undead Cyborgs to kill them. In Antrax both Walker and the Ilse Witch's crews find themselves hunted through Castledown by a psychopathic computer system named Antrax. Determined to claim the books for herself and kill Walker for supposedly murdering her family, she dogs the protagonists every step of the way. Unfortunately, Walker's Arch Enemy, the Ilse Witch, is in hot pursuit, aboard the Federation ship Black Moclips, with a crew of bloodthirsty Mwellrets under the command of Cree Bega. The ship stops on three islands along the way, retrieving the keys that will allow them into the fortress of Castledown where the books are concealed, and battling threats like giant eels, living plants, and a haunted castle. The airship is the Jerle Shannara, captained by Rover mercenary Redden Alt Mer and his sister, Rue Meridan, and the crew includes Panax the Dwarf, Highland Prince Quentin Leah and his cousin Bek Rowe, seer Ryer Ord Star, Elven Prince Ahren Elessedil, enigmatic Shape Shifter Truls Rohk, and a complement of Elven Hunters under the command of former Home Guard Captain, Ard Patrinell. Seeing in this a way to benefit all the races, the Druid Walker strikes a deal with the current Elven King, and gathers a crew to sail across the Blue Divide and retrieve the books. His memories reveal information about supposedly lost books of magic, and old world sciences. He is revealed to be the only survivor of a voyage across the Blue Divide, and a member of the ruling Elven Elessedil family to boot. The first book, Ilse Witch opens when a man washes up on a beach. It concerns itself with a voyage of discovery made by the Elven airship, the Jerle Shannara. The Voyage of the Jerle Shannara is a three-book installment in Terry Brooks' best-selling Shannara series. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. ![]()
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